Here you can see those values for any gamestage you want using the little box below. Horde Base that Zombies Won't Attack & Can't Reach You - 7 Days to Die Some items' or groups' chance to drop changes according to the player's gamestage.
They can be mounted in the mod slots, which number varies by quality between slots. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.Mods are used to improve the characteristics of weapons and tools. I prefer the hunting knife for speed and distance for some reason, the hunting knife has a slightly longer rangebut the machete does more damage.īut go figure, I didn't put anything beyond Knife Guy 1 into melee weapons, so maybe if I boost that it'll only take one hit with a machete to harvest an entire corpse. Sometimes the machete animation gets disjointed, too, especially when harvesting corpses. Although I like the machete, the attack speed and animation for the machete is too slow. Everytime you lose one a the motivational damage is huge! Nobody View Profile View Posts. Seriously tho, Stone axe: build, repair, harvest and high attack speed to stun multiple z. Sledge is great fun on default walking and if they're coming in single file, its not gown save u on Always run or when the brown hits the fan. But machete is better, more skills fueling it, more utility and faster hits. It used to be the spiked club, and the club still holds a special place in my heart. Got some points in knife guy perk and it slays. I'm sure it's not a popular choice but I've had a great time with hunting knives and now machetes.
Plus if I miss, or mistime a single swing with a knife, I get hit, every single time.Home Discussions Workshop Market Broadcasts. I tried knives one build but, meh damage, and the bleed from deep cuts is bugged and does not seem to stack properly. I have found myself audibly laughing when i punch a zombie so hard that his head explodes.
Got staggers, bleed, flinches for days, solid DPS and good damage with my mellebuild hitting for about 75 a swing with it. Iron Reinforced club or the baseball bat with barbed wire mod. I love the bleed effect, it lets me hit multiple zombies and run away for a breather, half the zombies will bleed to death with the perked 3 or more bleeds per target xD. Im using sledgehammer, its different from previous alphas and it takes some time to get used to but pretty effective. With most melee weapons I was out of stamina very fast without having hit zombies once.
I tried other weapons, but it feels like hitboxes are completely off. The primitive bow beginning bow now is a tiny bit weaker on average than our old wooden bow pre A18 but just getting the Wooden bow the tier 2 bow now will change how good it feels to use archery, the trajectory is a bit flatter now and seems to have a better hitbox collision setting since A I'm using spears only. It does still knock enemies down like a champion, but now I feel like it isn't worth it over clubs.Ĭomment Post Cancel. The slow swing speed means you have fewer chances at a decap. It still does a lot of damage in A18, but its newly nerfed range means you can't easily outspace zombies with it now. As for the sledge, it is definitely an old A17 favorite of mine. Weapons like the machete will kill with a headshot, but won't flinch or knock down on a body shot, meaning you get hit. Clubs have good stun and knockdown, along with fast speed and reasonable damage.Īll of the other weapons can do the job, but are often riskier if you miss the head. The main things you want in melee are safety and efficiency. I've tried most of the weapons in A18, and my favorite is probably the baseball bat.
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